The indoor Performance Studio is equipped with the latest Teaching Training Aids. The practice balls are Titleist Pro V1 and Pro V1x.
Check out our systems page for a detailed look at all the features of the Technology available in The Academy
Flightscope X2C
The worlds most accurate radar launch monitor.
CSwing
Have your swing analyzed with Cswing and receive an the session on email with a voiceover of all the key points from the lesson.
Quinicballroll Software
Average Ball Speed: the average velocity of the ball during the first 6 frames. This is a very good tool for determining if the golfer is hitting the ball consistently in the same spot on the putter. Have a person take ten putts of the same distance. If for example, the results show a range of more than 1 mph on a fifteen foot putt (.5 mph on an 8 foot putt), then there is likely to be an issue with pace control for that golfer… Factors to consider would be, not always hitting the ball on the same spot (hopefully sweet spot) on the putter face, inconsistent ball position, too much acceleration or deceleration in the stroke…. One suggestion would be to try using a putter with a bigger sweet spot… Every putt is a straight putt, so unless the golfer has good pace control (consistent energy transfer from club to ball) then it will be very difficult to read a green correctly. It is also possible using the Ball Speed tab and graph, to view the ball speed over the first 12 inches. It is interesting to note how the ball does not lose speed while it is in the air but does as a result of its contact with the ground. The smoother the ball roll out, the more consistent and predictable to speed decrease.RPM Cut or Hook Spin: will tell you whether they are putting cut or hook spin on their putts. Again have the golfer hit 10 putts and look for patterns. If the spin rate is between 10-20rpm’s (either cut or hook) the number will turn Orange, anything over 20rpms it will turn Red, under 10 it will be Green. Anything under 20 rpm’s either cut or hook is an acceptable degree of spin and will not have a significance on the path. Once the RPM starts to go above 20 rpm you may need to change the fitting of the putter: for example lie angle, face balanced vs. toe heavy to correct the spin rate without changing the technique of the golfer. However, if you have a SPIN rate over 60 rpm, you may need to also fix/address their putting stroke…. Greater than 20 rpm of Cut or Hook spin is enough side spin to cause the golf ball to change its intended path (i.e. miss the hole) when putting over a distance of 10ft!Start of Forward Rotation: will tell you whether the golf ball has positive RPM rotation or negative rotation at the point of impact. In certain instances during impact, the golf ball is imparted with backspin and hence has a negative rotation. In this instance the ‘Start of Forward Rotation’ is the point the ball stops spinning backwards. True Roll: Our definition of true roll is the point were all skid had been eliminated from the golf ball’s roll (the ball will rotate 360 degrees in the circumference of the golf ball approx. 5.25 inches). Even a 7 iron ‘bump and run shot’ will eventually achieve 100% true roll. Research undertaken at Quintic Consultancy Ltd, has shown that the sooner a ball achieves true roll, the more consistent the ball is at holding its intended path. For example, compare two putts of the same distance: Putt 1, 190 degrees forward rotation at 12 inches, 35 RPM of Cut spin: Putt 2, 165 degrees forward rotation at 12 inches, 2 RPM of hook spin: Which putt achieves True Roll the earliest? The answer, Putt 2. Side spin is detrimental when trying to maximize the point of 100% True Roll (no skid!). True roll is ultimately what the design of the putter and your stroke mechanics should be trying to achieve. The ideal true roll number is approximately 10% to 20% of the distance of the putt, depending on green speed. For example a 20ft putt should be able to achieve True Roll by 2ft (24 inches) on a fast, smooth surface… Initial Launch Angle: provides you with the launch angle of the ball leaving the putter face. This is helpful to see if the ball is going too high in the air or being driven downwards into the ground and bouncing back up! The ideal launch angle is based upon the green speed and type of grass; however ideally you are looking for a launch angle of between 0.75 degrees and 2.0 degrees. Between 2.0 and 2.5 the number will turn Orange, but over 2.5 and the number will turn Red! The goal of launch angle in putting is to get the ball up out of the “nest” of grass it is sitting in just high enough to ride up on top of it. If you launch the ball to high, it has a better chance of bouncing when it lands and not rolling out smoothly. If it isn’t launched high enough the grass may pop the ball up causing an unexpected loss in speed and again not allowing a smooth roll out. For further analysis of the Launch Angle, click on the ‘Launch Angle’ Tab. Please Note : You can zoom in by left click and drag a rectangle. The rectangle you draw will be the new area… |